Disable Input, Enable Mouse Over Events etc. only working on clients.
i'm disabling the movement and enabling the Mouse like this
It worked till now. Only the clients work with that. If i run a networksession with a player as listen server, he can't disable his input. Only the clients.
I guess it's a small mistake, but i'm working the whole day on it, so im a little braindead by now.
Someone knows why i can't disable the input for the server with that?
asked Aug 08 '14 at 05:59 PM in Blueprint Scripting
Your Get Player Controller is using a Player Index of 0. If this node is used by each player, they will all access the same Player Controller (with that Player Index).
If you want to get the Player Controller for the current player, you can use the Get Controller node, then use that Return Value to Cast to Player Controller.
Hope that helps!
answered Aug 08 '14 at 09:28 PM
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