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How to i create a standalone dedicated server exe file.

I was wondering, how do i create a standalone .exe dedicated server there are a few unreal wiki tutorials but so far ive had no luck and they don't do a good job on explanation. Also ive been told that when you build and package a project, the game.exe is a server and client combined and i would like to split the files like minecraft so it is a server.exe and a client.exe thanks for anybody who takes the time to answer :)

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asked Aug 08 '14 at 05:45 PM in C++ Programming

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avatar image Shadowriver Aug 13 '14 at 01:32 AM

So i guess you used this? https://wiki.unrealengine.com/Standalone_Dedicated_Server

What problem you have with it?

avatar image AndrewM47 Aug 13 '14 at 11:02 PM

when it says "the executable will end up in /Binaries//Server. Move the executable over to ///binaries/" i cant find that location in cooked, let alone i get an error saying it cant find somthing, but even after i tried it again from scratch it doesnt even work it just creates the client

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Here's how I did it: http://blog.piinecone.com/post/96800987702/building-a-dedicated-server-in-unreal-engine-4. I think there are some issues with my process but I was able to get to a functioning standalone dedicated server executable.

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answered Sep 06 '14 at 06:01 PM

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