Bug creating project in 4.3.1

Hi,

I’ve just encountered a problem creating a project with version 4.3.1.

Clicking the New Project button and choosing one of the templates resulted in the files being copied. Visual 2013 was then started up, but nothing more happened. The Project selector remained visible, the Unreal editor did not appear and the newly created Project did not appear in the Projects pane. Restarting the engine from the launcher made the Project visible in the selector and it could be opened.

Hi hyphz,

Unfortunately thus far everything seems to be working as intended. If you create a c++ project it will load VS first and not the editor. The reason for this is that you cannot compile code while the editor is open currently. Is this what you are experiencing? Does this happen on projects that are not c++ based?

Thanks. That makes sense - although no file was opened in Visual .

Is there thus any way to reduce the loading time of the editor when switching back and forth between it and VS?

Not that I can think of, though you can try turning off realtime rendering to reduce the amount of data that is occurring when you first load in a project. That may help but otherwise I do not know of any way to speed up load times for the editor.