Actors are getting too bright

Hi Guys, I have a problem with my meshes in a scene. I convert them to a BP_Actor and as soon as I do it, they are getting too bright and this won’t change, even after building the light. Do you have any idea how can I solve this problem? Thanks

Hey,

you will probably need to get really lucky to get answer for this, could you please post more information? Such as images of what is happening, BP setup, etc.

Thanks

You need to give them crappier AI lest they gain sentience and rise up. But seriously, I agree with ex3me, we’ll need more information before we can help you.

Hi,
Thanks alot for your reply. Im not a unreal professional user, so I thought, that is a familiar problem, so I didn’t want to write a long text. :smiley:

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These 2 Screen shots show the door (actually all movable objects in general in this level). The left SS is showing the problem I have written before. I “kinda solved” the problem by removing the sky light. This level is a very dark prison, and I was able to replace this light with other lights in the scene… But the PROBLEM ist still there…

Thank you very much for taking time :slight_smile:
cheers