I’ve already added the AkAudio include to my PublicDependency modules and I can reference UAkComponents, but I can’t seem to reference any other Wwise type without getting an “identifier undefined” error. Is there something else I need to do/include to get this working?
Build.cs:
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"Core",
"CoreUObject",
"Engine",
"GameplayAbilities",
"HTTP",
"InputCore",
"LevelSequence",
"MovieScene",
"OnlineSubsystem",
"OnlineSubsystemUtils",
"MoviePlayer",
"AkAudio"
}
);
WwiseManager.h:
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "WwiseSoundManager.generated.h"
UCLASS()
class MYPROJECT_API AWwiseSoundManager : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AWwiseSoundManager();
UAkAudioEvent* test;