Can't reference a UAkAudioEvent* in C++ with Wwise

I’ve already added the AkAudio include to my PublicDependency modules and I can reference UAkComponents, but I can’t seem to reference any other Wwise type without getting an “identifier undefined” error. Is there something else I need to do/include to get this working?

Build.cs:

PublicDependencyModuleNames.AddRange(  
		new string[] {
			"AIModule",
			"Core",
			"CoreUObject",
			"Engine",
			"GameplayAbilities",
			"HTTP",
			"InputCore",
			"LevelSequence",
			"MovieScene",
			"OnlineSubsystem",
			"OnlineSubsystemUtils",
            "MoviePlayer",
            "AkAudio"
		}
	);

WwiseManager.h:

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "WwiseSoundManager.generated.h"


UCLASS()
class MYPROJECT_API AWwiseSoundManager : public AActor
{
    GENERATED_BODY()

	
    public:	
	// Sets default values for this actor's properties
	AWwiseSoundManager();

	UAkAudioEvent* test;

In your .h,

#include "[../ until you get out of the Source folder]Plugins/Wwise/Source/AkAudio/Classes/AkAudioEvent.h"

and btw,

class UAkAudioEvent* test;

instead of

UAkAudioEvent* test;