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Dedicated Server Setup

I'm having trouble trying to find an official guide to how to actually set up a dedicated server file that can be run on a server. I've found some community made guides but they aren't really up to date. Since there are some cool networking features added to the new version i was wondering if there is something like that. If anyone can give me any pointers on how to go about this, it would be really appreciated.

Product Version: UE 4.20
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asked Jul 19 '18 at 06:38 PM in Using UE4

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avatar image snmop Jul 20 '18 at 02:47 AM

I'm wondering the same, quite mad with the lack of proper tutorials though, ue4 must step up their game so ppl dont switch back to unity.

avatar image MadSkill- Jul 20 '18 at 11:15 AM

What is wrong with official guide ? https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux) It worked for me to set up for 4.20 . They also have livestreams with the new stuff that come out, last one was with the new network features, you should check them out.

avatar image ukiW Jul 20 '18 at 12:52 PM

Hi, thanks for replying. It says on that page that it works up to 4.18, can you tell me which method you used for target file because there is none for 4.19 and 4.20?

avatar image MadSkill- Jul 20 '18 at 01:01 PM

4.19 and 4.20 target file is the same as 4.18 target file instructions. Basically duplicate Editor target file and replace Editor with Server in filename and everywhere inside the file and that's it.

avatar image ukiW Jul 20 '18 at 02:10 PM

Alright man, I will try this out. Thanks!

avatar image ukiW Jul 21 '18 at 08:59 PM

Can you help me out? I am not sure how to host for friends. According to the guide, i just need to pack the project with my public IP. But what do i do with the server exe and server - map exe? Where do i put them and should i put it in the version i am sending my friends in binaries/win64?

avatar image ukiW Jul 22 '18 at 12:09 AM

Local works fine, however when i pack with my public IP it doesn't work. Connecting doesn't work as nothing shows in the logs and the client only sees a black screen (empty map). Please help?

avatar image ukiW Jul 26 '18 at 06:01 PM

If anyone comes across this problem, make sure to do port-forwarding and it will work.

avatar image PixelsDesign Aug 31 '18 at 02:25 PM

Hi dude, i have the same problem in my dedicated server. Try to lunch the server.exe with -log and see if receive some connection from client

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Here's a link to the Unreal Wiki. It's a long and complex process. https://wiki.unrealengine.com/Standalone_Dedicated_Server

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answered Apr 18 '19 at 05:54 PM

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