Looking for up to date documentation on UBT commandline switches

I’m updating a package install script for Unreal on Linux, and the dialogue notification “Register Unreal Engine file types” pops up. Looking through the source code of UBT I can’t seem to find the switch for notifying UBT to automatically perform this step, and the documentation only seems to have a few of the commandline options available to pass to UBT. Is there any documentation with up to date documentation? Which commandline switch would infrom UBT to go ahead and register Unreal Engine file types?