How can I make an Object visible only through another object?
How can I make an object visible only in the viewing space of another object? What I aim to do is to place a plane through which I can see some objects that are normally not visible.
asked Jul 19 '18 at 10:19 PM in Blueprint Scripting
I suggest using shaders/materials. This might be a bit more complicated but this should get you started: http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/
Hope it helps some. If the link doesn't explain it too much lemme know, I'll try to answer your questions.
answered Jul 19 '18 at 10:57 PM
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