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Filtering in EQS for Variables on Actors

Is there a way to filter in EQS for Variables on Actors (in code or blueprint)? I have some Powerup actors with a cooldown variable and id like to filter for ready or near ready cooldown values. A hacky way to do it would be to spawn an custom class and destroy it when the cooldown is over and filter for it but it sounds not like this would be the right way to do it. Is there a good solution for this?

Product Version: UE 4.19
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asked Jul 19 '18 at 10:27 PM in Blueprint Scripting

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Going to check something similair using a eqs context BP as the type to generate within my query instead of a class. Hopefully I can filter in the context which gets all character actors and filter them based on team etc then use this as the generator type instead of getting all characters. You could do something similair returning a set of actors from a context after checking a variable and set the context in ur gen. Not sure tho xp

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answered Mar 14 '19 at 04:10 PM

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avatar image FoundThePin Mar 14 '19 at 05:48 PM

Never mind, mis-read document. Was hoping to generate set of contexts.

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