Packaged game fails loading level in single player but not multiplayer

We’ve recently run into an issue with packaging our game where after selecting to play a single player game and choosing your avatar, the main gameplay map fails to load. We’ve packaged the game using all three of the deployment settings: debug, development, and shipping, none of which has worked yet. Interestingly enough the very same map does work in multiplayer, but there is one more map that users have to go through in multiplayer before reaching the main map. We rolled back our code to an earlier version and saw no major differences until after on screen logging is turned off. The earlier working version loads the level properly, the broken version simply crashes and reports a LogWindows: get last error: (0) completed successfully as the last line before crashing. If we could get some help that would be amazing here is our log. Thanks!