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How to calculate vector depending on rotation?

I want to change location of my character depending on it's rotation so if I go forward it has to move forward as it's facing. Do I have to manually calculate sines/cosines or is there any method which can help with it?

Product Version: UE 4.19
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asked Jul 20 '18 at 06:48 AM in C++ Programming

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onionjano
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You can use the node "Get Forward Vector". This will return the vector that you need to move your Actor.

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answered Jul 20 '18 at 07:45 AM

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ndelchen
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avatar image onionjano Jul 20 '18 at 08:12 AM

It is exactly what I was asking for, thanks.

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