Make "pickup" actor drift towards player
I have a pickup (in 3d space) that I want to drift toward the player. I have managed to do this but whenever I activate timewarp the pickup moves faster. I think its because my movement is tied to the tick, but I cant figure out how to fix it.
This is what I have so far
I was also going to use the distance to make the speed slow down as it approaches the player using a "map range" node, or am I better off somehow using the "ease" node for that?
asked Jul 20 '18 at 07:27 AM in Blueprint Scripting
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