Keep getting "lighting needs to be rebuilt" when switching between light scenarios
I am currently fiddling around with the light scenarios feature in UE4 but I just don't seem to understand how it works. Moreso, every time I go ingame and switch dynamically between the different lighting scenarios that I have, it keeps popping up in the corner saying that the lighting needs to be rebuilt when I have already done so.
The lighting scenarios I have are just morning, afternoon, evening and night iterations of the lighting.
The master level blueprint has been programmed so that it unloads the current scenario before it loads in a new one. So there can only be one lighting scenario loaded in at any one time.
Can I please get some clarification for how lighting scenarios actually work?
Cheers guys, Goolog
So I'm sure (hope) you've seen this already, it's really straight forward... https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/PrecomputedLightingScenarios You have your main level with all the NON changing elements (meshes, foliage, ...)... Then you create your scenario levels one by one (setting them as lighting scenarios) placing the different lighting elements (skylight, reflection captures, directional light, well all the lights). Then you'll have to build light! You can build on selected levels or for all... and then you should be able to load/unload levels on your choice!
answered Jul 20 '18 at 02:25 PM
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