Nebula Games Inc's solution is the way to go. In order to get rid of the clipping, disable depth test on the widget component's material. The right hand side widget component has it disabled in the following example:
The material is called Widget3DPassThrough, you can find it in the Engine Content. Duplicate it, tick Disable Depth Test and assign it.
answered Jul 22 '18 at 11:51 AM
Yes you can rotate a widget in the world like any other actor. You just need to reference it from the actor it is placed on. So you create an actor, add a widget component. Then in the event graph, drag out the widget component and set its rotation.
answered Jul 20 '18 at 09:58 PM
Nebula Games Inc
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