Can't import animation in 4.20
I can't import any fbx animation into UE 4.20 for any of my characters. The error is always "Mesh containts Root bone as root but animation doesn't contain the root track. Import failed", even though I checked and it is. The other error I get sometimes says that there is no animation data in the fbx. Same fbx files work perfectly in 4.19
EDIT: So I just checked, and it happens only on my converted project from 4.19. New projects on 4.20 work fine. Anybody knows what might be the problem and how to fix it? Thanks
EDIT2: I just looked through the changelog and found this: New: Import Asset Metadata through FBX When you import an FBX file into Unreal, any FbxProperty data that is saved in that file is now imported as well. You can access this metadata in Blueprint or Python scripts that you run in the Unreal Editor. This can help you customize your own asset management pipelines for Unreal based on information about your assets that comes from your content creation tools.
I guess ANY FbxProperty means that namespaces are imported too? :(
Same issue here!! 4.19 animations import perfectly. 4.20 error, i temporaly import the animations into the 4.19 project and then grab the .uasset from the explorer and drop into 4.20 works well.
answered Jul 23 '18 at 12:52 PM
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