Help with deploying to iOS (Missing certificate & provision)

I Have followed all the steps, i enrolled in the apple developers program, i created an app ID, i created the provisioning profiles i created the certificates, i added my device, and i imported the certificates and the provisioning profiles with iPhone packager and i edited the PLIST in project settings>iOS to match my domain.

Everytime i try to launch to iOS it says “Missing certificate and provision”

And the launch button is greyed out. so idk what to do i did everything it told me to do. please help me.

Howdy gotgrassct,

Thank you for posting this issue. Have you by chance seen this documentation page: https://docs.unrealengine.com/latest/INT/Platforms/iOS/GettingStarted/index.html

Are you able to package the game successfully? And additional information on the issue would be greatly appreciated.

Thanks and have a great day!

Packaging brings up the same issue “Missing Certificate”

Well, i enrolled in the development program last night and today i received an email saying i need to activate it, so they gave me a code to activate it and a link to type in the code and after i typed it in it said “Activated” and i was able to create all the necessary things for deploying to iOS. But when i did it, it gave me that message. Is there something i’m forgetting or is my developer account not really activated yet?

When i used Front End i’m able to get the IPA installed on my phone but when i launch the app on my phone it gives me this error:

and when i press No it gives me this error:

You project is bluprint only or it has any C++ code?

WHY Can’t ANYONE help me on how to fix this?

it’s blueprint only. i never use c++

I Fixed the “Missing Certificate” problem, i had to use a wildcard app ID, but it’s giving me errors when i try to deploy on iOS, but when i deploy to android everything is fine. It’s saying “Automation to was unable to run successfully BUILD FAILED” idk what to do.

Hey gotgrassct,

Looking at your last comment, are you able to package the project or still unable to? Usually the ‘Automation unable to run…’ shows when you attempting to package.

Thanks!

I also fixed that problem too. It’ll give me that error and than i’ll disconnect and reconnect my phone and it’ll work. But i have a new problem now. When the game installs on my phone and launches just HALF of the screen works. One side is my game and the right side is just a black screen. And also there aint no controls on the screen so i cant even move my player around. Is this due to an aspect ratio setting or something?

Whats the problem?

What version of UE4 are you currently running off of to deploy?

I’m running 4.4 preview. and that problem came back, its giving me an “IPP Error” something about ports?

But why am i getting half a screen when i play?

Would you be able to get a screen shot of the screen showing only half? I have been unsuccessful with a reproduction nor has anything been previously entered as a bug. Is there any easily way to reproduce this? Any information would be greatly appreciated.

Thanks!

Hey gotgrassct,

Would you be able to provide your DXdiag and log files on the project that you are attempting to package? Also, When you try to package, do you see failed anytime in the first couple of lines of command text? I have placed a bug into our database about not being able to package for the first couple of attempts. if it fails, I completely close out the command window and then attempt to redeploy until I see success and no fails.

I went and looked into our bug database for any information on iOS deployment. Would you be experiencing any issues with the IPA causing distributable failure?

The fix for the issue has been implemented into a future build. I am unsure as to when the build will be released at this time but it should be very soon. I am going to leave this issue open for the time being but will address this once again when I see that that build has been released.

Thanks for your patience!

Thats exactly whats happening to me. I would try to deploy and it would fail, but i would keep trying and its able to deploy on my iPhone and install, and when i launch the game i get half a screen with no controls. I’ll send u the screenshot now

Heres what it looks like everytime I launch the game on my iPhone

is there any way we can fix this problem now? I can’t even test my iOS Games. many other people have success in testing their games on windows but why am I getting half a screen? thank you so much though for fixing this problem in the next build I can’t wait till it comes out.