I Have followed all the steps, i enrolled in the apple developers program, i created an app ID, i created the provisioning profiles i created the certificates, i added my device, and i imported the certificates and the provisioning profiles with iPhone packager and i edited the PLIST in project settings>iOS to match my domain.
Everytime i try to launch to iOS it says “Missing certificate and provision”
Well, i enrolled in the development program last night and today i received an email saying i need to activate it, so they gave me a code to activate it and a link to type in the code and after i typed it in it said “Activated” and i was able to create all the necessary things for deploying to iOS. But when i did it, it gave me that message. Is there something i’m forgetting or is my developer account not really activated yet?
When i used Front End i’m able to get the IPA installed on my phone but when i launch the app on my phone it gives me this error:
I Fixed the “Missing Certificate” problem, i had to use a wildcard app ID, but it’s giving me errors when i try to deploy on iOS, but when i deploy to android everything is fine. It’s saying “Automation to was unable to run successfully BUILD FAILED” idk what to do.
Looking at your last comment, are you able to package the project or still unable to? Usually the ‘Automation unable to run…’ shows when you attempting to package.
I also fixed that problem too. It’ll give me that error and than i’ll disconnect and reconnect my phone and it’ll work. But i have a new problem now. When the game installs on my phone and launches just HALF of the screen works. One side is my game and the right side is just a black screen. And also there aint no controls on the screen so i cant even move my player around. Is this due to an aspect ratio setting or something?
Would you be able to get a screen shot of the screen showing only half? I have been unsuccessful with a reproduction nor has anything been previously entered as a bug. Is there any easily way to reproduce this? Any information would be greatly appreciated.
Would you be able to provide your DXdiag and log files on the project that you are attempting to package? Also, When you try to package, do you see failed anytime in the first couple of lines of command text? I have placed a bug into our database about not being able to package for the first couple of attempts. if it fails, I completely close out the command window and then attempt to redeploy until I see success and no fails.
I went and looked into our bug database for any information on iOS deployment. Would you be experiencing any issues with the IPA causing distributable failure?
The fix for the issue has been implemented into a future build. I am unsure as to when the build will be released at this time but it should be very soon. I am going to leave this issue open for the time being but will address this once again when I see that that build has been released.
Thats exactly whats happening to me. I would try to deploy and it would fail, but i would keep trying and its able to deploy on my iPhone and install, and when i launch the game i get half a screen with no controls. I’ll send u the screenshot now
is there any way we can fix this problem now? I can’t even test my iOS Games. many other people have success in testing their games on windows but why am I getting half a screen? thank you so much though for fixing this problem in the next build I can’t wait till it comes out.