Geometry Cache Animation not working in UE20
Hi, I am currently working on a project which has some geometry cache and has been working great until I updated my Unreal from version 4.19.2 to 4.20.0. Now I get this error: "Geometry Cache asset has been emptied as it does not support backwards compatibility". I tried re-importing the asset, and the character comes in, but the animation seems to not come in because the character remains static even when rendering a movie. I also made sure to have the "running" attribute on, but it still does not play the animation.
Is there something in the settings that I need to turn on in order to get the animation working? I have attached my current import settings.
Thank you in advance!!
asked Jul 21 '18 at 12:39 AM in Using UE4
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