Crash on build lighting in 4.20
I'm getting the same error as this ticket which was marked resolved:
Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1502] Shader expected a uniform buffer of struct type SceneTexturesStruct at slot 3 but got null instead. Rendering code needs to set a valid uniform buffer for this slot.
Is there a way to find out which material is causing this? Worked fine in 4.19.
asked Jul 21 '18 at 05:13 AM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here