Trying to toggle the visibility of an emitter from a blueprint but I don't know how to set the target
I see how to toggle the visibility of something but the emitter in question is NOT part of the blueprint. The emitter is moved at the start of the game by the level blueprint and now, in a separate actor blueprint, I am trying to toggle that emitter's visibility. I just don't see how to set the target to the emitter.
Anyone have an idea or a tutorial they can point me to? This is the last hurdle to release my simple game. Just can't figure this one out.
Thanks so much.
asked Jul 21 '18 at 07:58 PM in Blueprint Scripting
you guys know of any good tutorials for either method? I did create a BP with the emitter in it and created an object variable with the emitter in the BP but I don't know how to call it from another bp. Cast To? Get Actor?
answered Jul 25 '18 at 01:43 AM
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