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Actor Sequence Editor - Add New Key does not function

To put it simply, the Add New Key button does not function within the Actor Sequence Editor and it appears that the Sequence Editor is completely unattached to the Viewport Editor. In addition, following the steps below, you can observe an additional error when attempting to use the Viewport editor to drag the X coordinate of the Cube Mesh that results in the Sequence Editor coloring the text name of our "Cube" red and a mouseover will sometimes notify that the object reference is broken (mouseover does not appear to consistently work).

These are the steps I used to reproduce this issue in the simplest possible form.

  1. Create a new blank project

  2. Enable Actor Sequence Editor plugin and reload project

  3. Create new Actor Blueprint

  4. Add Cube Static Mesh Component to DefaultSceneRoot

  5. Add Actor Sequence Component

  6. Click Sequence -> Open in Tab

  7. In Sequencer, use + Track to add our Cube Component to the timeline

  8. + Track in Cube and select Transform

  9. Use the "Add a new key at current time" + button

  10. In Components, select Cube Component and set X location of Transform to 100

  11. Use the "Add a new key at current time" + button

Following these steps, you can observe that in the Sequencer Timeline, the location of the Cube Component is not set to the Transform of the Cube Component within the viewport.

In addition, it then becomes impossible to drag transform(s) of the Cube in the Viewport, only resulting in the transform being set to bizarre location values.

Product Version: UE 4.20
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asked Jul 21 '18 at 07:22 PM in Bug Reports

avatar image

DatapawWolf
19 4 12 13

avatar image Jeff A ♦♦ STAFF Jul 23 '18 at 07:18 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image DatapawWolf Jul 24 '18 at 01:59 AM

Will do, thank you.

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