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Movement breaks when shield is equipped

For some reason, any time I equip a shield my player continuously collides with it. I have tried changing the settings on the mesh and actor to ignore all, none of it worked. I am starting to wonder if it is in the code somewhere to behave like this. I am new to this, so if there is something about working on things like this that I may need to know, any advice will be helpful. Thank you.

Product Version: UE 4.16
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asked Jul 22 '18 at 03:20 AM in C++ Programming

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avatar image mightyenigma Aug 08 '18 at 08:28 PM

Show us your collision settings on the Shield and any code that handles the pawn's collisions.

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