Clipping a HUD/Canvas DrawText
Is there a way in unreal engine to clip HUD/Canvas Draw Text to a certain region? I tried setting the TextItem BlendMode to translucent however the really long test text string still goes over the bounds of the rectangle I draw below it. I have looked at Slate and it seems to do it (though I'm not sure how) and I wish to avoid it as both the layout management syntax is strange and the widgets don't fit with the native operating system.
I know you can get the pixel dimensions for the text and so limit it on the x axis length, however there seems no way to just draw the bottom of half of the text for a scrolling widget that only partially shows that text.
Yet the text goes right over the drawn texture
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