Dealing damage based on the Enemies missing health?
Hi, I would like to know which way would be the easiest to make my character dealing Damage based on the enemys missing Health. I'm currently checking for the class of the hit Actor and then casting to the hit actor to get the remaining Health variable but this seems to be a very bad way to do this.
asked Jul 22 '18 at 04:09 PM in Blueprint Scripting
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