Hi,
I am a beginner to UE4. I have designed a level using the Kites package provided by UE4. When i was developing the level my system used to freeze a lot and at times UE4 used to crash. So i reduced the engine’s scalability setting to low in order to work flawlessly. Now when the level was complete i packaged it and shared it with my friend but the level stills lags a lot and is unplayable. I am quite sure that my laptop meets the minimum system requirement of UE4 but still just to confirm the same i am posting my system’s specifications below:
Model: HP-14 al176tx
Graphics Memory: 2 GB
Clockspeed: 2.5 Ghz
Graphic Processor: NVIDIA GeForce 940MX
Processor: Intel Core i5-7200U (7th Gen)
Ram Type: DDR4
Ram Speed: 2133 Mhz
Capacity: 8 GB
Hdd Speedrpm: 5400 RPM
Hdd Capacity: 1 TB
Hdd Type: SATA
Any help regarding the optimization of level would be of great help. Right now the moment level starts the system starts lagging a lot so i am guessing it’s something related with optimizing the level and stuffs and not my system’s specs. Also i would like to know if there is a way to delete all the unused polygons(like the polygons that gets burried below terrain when i place them below the terrain level or anything just to get a playable fps).
thank you