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[Closed] UIRequiredDeviceCapabilities in the Info.plist ..

After uploading updated version to AppStore I get:

This bundle is invalid - The key UIRequiredDeviceCapabilities in the Info.plist may not contain values that would prevent this application from running on devices that were supported by previous versions. Refer to QA1623 for additional information: https://developer.apple.com/library/ios/#qa/qa1623/_index.html

I updated my game from 4.15.3 to 4.19.2, and I see in the IPA file the plist contains :

 <key>UIRequiredDeviceCapabilities</key>
             <array>
                 <string>arm64</string>
                 <string>metal</string>
             </array>

I am unsure what to do now? In the 4.15.3 there was an option to support armv7 and arm64, they were both checked by default, but now there is no such option anymore. And in the 4.15.3 plist I see this:

 <key>UIRequiredDeviceCapabilities</key>
         <array>
             <string>armv7</string>
             <string>opengles-2</string>
         </array>

What should I do?

Product Version: UE 4.19
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asked Jul 22 '18 at 06:45 PM in Packaging & Deployment

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Jurif
632 27 15 45

avatar image Jurif Jul 24 '18 at 06:28 PM

I found this in 4.17 release notes:

In preparation for officially dropping support for 32-bit applications and OpenGL on IOS, those options have been removed from the IOS Settings in the editor. They are currently still available in the ini configuration files, but the support will be deprecated in a future release.

But I didn't find any mention of this in 4.18, or 4.19, or 4.20, meaning it is still available in the ini configuration files and support wasn't deprecated yet??

I also read Apple is removing OPENGL support with iOS12.

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The question has been closed Oct 09 '18 at 01:41 AM by Jurif for the following reason:

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