My Trigger Box Detects All of My Characters When Overlapped? C++
I have created a trigger box that simply detects overlapped actors. The project I am working on is a LAN project so when I spawn in two characters from the same class(I feel like this is something close to the issue), if one of the characters overlaps the trigger box, the trigger box announces that BOTH characters overlapped.
I have no idea why this is happening. The error occurs no matter how many characters there are so when I tested with three players, when one hit the trigger, it registered as if all of them did.
Please help! Any and all responses are appreciated and thank you again for taking the time to read this.
asked Jul 22 '18 at 10:50 PM in C++ Programming
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