Referencing a static mesh for 'Add Instanced Static Mesh Component' fails to draw them in the scene
Hello. I have run up against what seems like a fairly simple problem with a Construction Script.
The following section of Blueprint script works fine. I have a loop, which checks a condition, and if valid creates a mesh (that the user can pick in the Details pane) in the scene at different locations:
However, the user would be able to duplicate this a lot. So I thought it best to add this as an instanced mesh component. But changing this then fails to render the model in the scene at all:
This seems like something quite simple. If anyone could help I would be very grateful. Thanks.
asked Jul 22 '18 at 10:11 PM in Blueprint Scripting
Can you post the SS of the entire blueprint?
answered Jul 22 '18 at 10:19 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here