how to fix (or suppress) incorrect "function is inaccisible" squigles
I am just getting started with Unreal and am following the "Unreal Engine 4x by Example" book. I am having an issue with Visual Studios intellisense where it is incorrectly attributing errors to working code, saying that the function is "inaccessible".
The code works fine, but the false-errors in the IDE are very annoying. Does anyone know how to fix, or at least suppress these errors?
screenshot of the error:
I have seen some suggest just turning off error reporting as a whole, but I'm hoping there might be a way to not throw the baby out with the bath water.
The issue is caused by generated headers and intellisense not knowing where to look for. You can solve this by adding all
answered Sep 23 '18 at 01:52 PM
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