Planar reflections with VR Spectator Screen
Our game uses a virtual reality spectator screen as described here, and includes planar reflections. Reflections look great and are performant, but they align correctly only for the primary camera. The spectator screen viewer sees reflections as they would appear from the VR player's viewpoint.
Is there a way to address this? Can we set up a separate planar reflection actor for use with the spectator scene capture component?
asked Jul 23 '18 at 02:54 AM in Rendering
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