In the shooter example project created by epic games, the character BP has two inherited meshes and the default character BP only has one. I think that I need to change the parent c++ class but I don´t know how.
You can have as many mesh components as you want, but yeah I’m not sure about inherited ones - that does seem like a C++ thing to me.
Why is it important for them to be inherited?
You can just create BP children of Character and anything that is a child of that BP will inherit whatever you put in the class above.