Texture appearing as solid color
Hi there, a very annoying problem appeared and need some help. I'm making an archviz exterior scene and one mesh "roof" is not showing the texture right. It's showing like solid color.
The material on the roof should look like the wall below. This is the picture of the UV map. It looks right but something apparently is very wrong. I'm going crazy :) What could be the problem?
asked Jul 23 '18 at 07:49 PM in Using UE4
It might be a late response but try to apply scale of your objects in your 3d program. Also, there should be an option in FBX to export tangents, which works only when the mesh is tris or quads based. Be sure your 3d program has units calibrated to suit the UE4 metrics.
answered Oct 13 '18 at 10:42 PM
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