How to get a flat color
I'm trying to create an image in Unreal Engine that has completely flat colors, but I'm having a really hard time getting the output to cooperate.
Here is what I'm getting:
The problem is, I want the car color to be (0,255,0), but when I histogram the results, I get multiple different values for green.
(x axis is just the index of the color and colors at a different index are different)
I'm attempting to get this effect by using a scene with no lights and using an unlit material with an emissive color set to (0,1,0,0).
The player camera viewing the object has chromatic aberration and Vignette set to 0, bloom intensity set to 0, lens flare intensity set to 0, and auto exposure min and max brightness set to 0 (off). There is no post-processing volume and the default rendering project settings are turned off.
Is there anyway to ensure my car outline is a single color?
asked Jul 23 '18 at 08:54 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here