Can you package HandheldAR template project for iOS on Windows?
There are posts on the answerhub that you can package for iOS on Windows as long as the project in blueprint only. I am trying to package the HandheldAR template blueprint only project for iOS on my windows PC. I have set up the packaging and iOS platform settings properly. I disabled the third party plugins too. Whenever I hit package, it throws an error saying "remote compiling requires server name". With the same settings, I am able to package the third person template project for iOS without any issues. Are there any additional settings required for the AR project? Is it failing because the ARKit plugin is a third party plugin and requires compilation on Mac? Any help will be appreciated!
After going through different settings and experiments, I have come to a conclusion that you can not package AR project for iOS without using a mac. I had to buy a Mac Mini. I was able to successfully compile and package the project using the Mac Mini as remote server.
answered Jul 26 '18 at 03:39 PM
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