[Request] Launcher Clone Project Improvement

Currently, cloning only supports duplicating a project and updating the name of the project itself. It would be of great help if the target files were also updated so that the compile in editor option worked. Additionally it would be nice if certain paths in the engine are updated … I’m not 100% sure on what is responsible for this in the engine, but when attempting to “add code to project” using an existing *.h (say ShooterCharacter for example), ShooterCharacter cannot be found on a fresh clone.

It would be nice if cloning updated these references automatically…as it’s just not working as intended currently.

Hi Nephera,

That’s great feedback, we can definitely do something like this in the future. I’ve added a task in our task tracking db, and put it on our backlog. Thanks!

Carlos

Thank you Carlos, I edited my original comment regarding not being able to find candidates for parents on a fresh clone.