UE4 Splitting Blender animation FBX into 3 separate files?? (have video)
So I made a character that has 2 swords apart of his skele/mesh. In animation, the sword in his left hand his scaled down in the first frame and scales up to regular size through the rest of the animation (you will see in video).
For some reason when i import it to UE, its shows up as 3 different files. 2 of them i show in the video, which it looks like one he is moving is arms properly, but the swords are frozen. The second he his frozen but the scaled-up sword moves.
It literally separated the swords and the mesh's animation to 2 files
Whats causing this? Have you seen it before? any known fixes?
Or is it Blender altogether and not caused by UE?
Any answer would be greatly appreciated. Thanks.
asked Jul 24 '18 at 01:47 AM in Using UE4
Animations in UE4 belong to one armature, and one armature only. In Blender, you can have an animation belong to different meshes. As meshes and armatures aren't inherently related in Blender, you can have two meshes per armature. Because that isn't the case in Unreal, it's defaulting to making a copy of the armature, one for the swords and one for the character. Because animations belong to one armature, you have two copies of the animation.
It's a good idea to have the swords as a different object (you should have them as a separate mesh), so you have two options to fix the animation problem:
I hope this helps!
answered Jul 24 '18 at 04:14 AM
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