4.20 Mixed reality capture calibration
I bought a new capture card and tried a new feature of UE4.20, mixed reality, but my capture card(AVermedia product) does not seem to be supported.
Is there any other way or should I just wait until Epic games supports? Do they have any plans to support other devices?
asked Jul 24 '18 at 01:06 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here