Light Blotches and Disappeared Textures after Baking
Hi, I´m making an apartment interior with some details and somehow I´ve been unable to make a good "standard" baking. The last that I tried brought me two issues: - On one sideboard there are light blotches (that weren´t before) surrounding the handles (First three images). I´m not sure why is this going on, maybe the IES lights near? - The other problem are two doors that for some reason unreal refuses to recognize the material attached. They are properly textured and both are using the right channel for UV. I imported from 3ds max again and again and the problem remains. I´m using a Skylight and Directional Light with Portals but the majority of light comes from the static lights inside. If someone had the same issues resolved maybe you can give me a hand with this.
Thanks in advance
asked Jul 24 '18 at 02:27 AM in Rendering
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