How to change shots in sequence using blueprints?
Hellow, everyone. I want to make dialogs as cinematic sequences with changeble parts (shots or takes). For example: There is a quest - kill rats. If warrior talk to NPC he would kindly accept the quest and if you play as a troll he'll mock an npc, but accept quest too. Can I manage shots inside master sequence using blueprints? Or takes? Thanks.
asked Jul 24 '18 at 10:45 AM in Blueprint Scripting
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