"n-gon" of LineTraces around a center point, from camera perspective
I want to create an n-gon shape using only LineTraces. Fire a LineTrace "cone" around a center point (that is also a LineTrace), where each vertex of the "cone" is equidistant to the center point.
I found this example which gets me close, but it's not quite the behavior I want - https://answers.unrealengine.com/questions/435562/spawning-dynamic-objects-along-the-circumference-o.html
The LineTraces orient themselves to the axis they are mapped to;
I need it to orient so it looks like a full circle from the camera's perspective like a projection, every time.
Here's my current Blueprint;
I understand that the steps for this are;
I don't know what that third step is. How do I get the n-gon to orient to the camera?
With the help of someone way more knowledgeable than I am, we got a functional oriented version.
Here's the blueprint;
answered Jul 25 '18 at 09:01 AM
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