Feature Proposal - Change highlight colors dependent on alignment

This is a re-run of my large conjoined thread - https://rocket.unrealengine.com/questions/1841/feedback-my-next-round-of-contenteditor-feedbac- broken up in different threads as per request of Alexander.

The majority of time I spend building levels is aligning things. I brought this up before as well and offered various suggestions there, here is one more. Would it be possible to color code the orange line that surrounds the selected mesh? Currently it is always orange, however if you’d do the following:

https://rocket.unrealengine.com/storage/temp/10164-edgecolor.jpg

Then it would make it far easier to see how the mesh has been placed.

If you are located relatively far away from a mesh and you move it, it can be hard to see if it aligns or not from a distance. You could obviously move closer, but this costs time. Being able to have more visual feedback from a distance would be helpful. On a full production work day I move objects many thousands of times, even the smallest speed improvement adds up a lot over the course of a whole project. If you are going through a level done by someone else, this feature would make it easy for you to go through and click through the level to find overlapping or badly placed (placed without grid, wrong scales, etc. - this concerns modular mesh workflow) meshes because you’d have visual feedback that instantly shows you if A.) mesh is aligned correctly B.) Overlapping C.) not touching anything/floating. Which are the three states a placed environment mesh can be in.

Hi Sjoerd,

Thank you for your request. I added created a report for it and added it into our Feature Request database.

-Alexander