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How Can I Align my Character to the wall?


First of all I am a beginner in Unreal blueprinting. So Im working on a wall/ledge climbing mechanic for a university project and Ive come across a small issue with it. When I grab onto the ledge the characters position is based on the angle the player jumped at. This wasnt much of an issue until i started building upon the mechanic with shimmying and ledge jump where the player will start to clip in and out of the walls if the character isnt flat against the wall perfectly, this also affects the tracers as the player cannot move further if the tracers cant pick up a climbable wall. My question is does anyone know a way to get the character to align to the wall?

I have left an example image below

alt text

Product Version: UE 4.19
ledgeissue.png (638.4 kB)
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asked Jul 24 '18 at 02:38 PM in Blueprint Scripting

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You could line trace and get the impact normal to find out which way the wall is oriented.

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answered Jul 24 '18 at 03:17 PM

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avatar image Miketorious Jul 24 '18 at 03:19 PM

Hi thanks for taking the time to answer my question. As I am a beginner Im not the proficient in blueprinting so Im not sure fully aware what these are or how I'd go about doing this.

avatar image mightyenigma Aug 11 '18 at 10:53 PM

Start with learning how to line trace. Youtube has a tutorial called "WTF is line trace?"

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