How Can I Align my Character to the wall?
First of all I am a beginner in Unreal blueprinting. So Im working on a wall/ledge climbing mechanic for a university project and Ive come across a small issue with it. When I grab onto the ledge the characters position is based on the angle the player jumped at. This wasnt much of an issue until i started building upon the mechanic with shimmying and ledge jump where the player will start to clip in and out of the walls if the character isnt flat against the wall perfectly, this also affects the tracers as the player cannot move further if the tracers cant pick up a climbable wall. My question is does anyone know a way to get the character to align to the wall?
I have left an example image below
asked Jul 24 '18 at 02:38 PM in Blueprint Scripting
You could line trace and get the impact normal to find out which way the wall is oriented.
answered Jul 24 '18 at 03:17 PM
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