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How to do a charge effect

Hi, I have a dash in my character, but to intesify this effect I want to add something like a charge. But the problem is that I have no idea how to implement this.

If you have played Pokemon Sol/Moon, when you ride Tauros you can do a charge and this have an effect like the image below:

https://vignette.wikia.nocookie.net/es.pokemon/images/e/ed/Pok%C3%A9montura_Tauros_SL.png/revision/latest?cb=20161019174002

I want to do something like this. I don't know if this is a particle effect or a material. Can you help me?

Thanks

Product Version: UE 4.16
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asked Jul 24 '18 at 03:57 PM in Blueprint Scripting

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David.Borrego
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the dust looks like particles, while the flames seems like a mesh with a flame material.

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answered Jul 24 '18 at 09:44 PM

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IndieGameCove
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avatar image David.Borrego Jul 25 '18 at 08:08 AM

Thanks, but for some strange reason, when I paste the .uasset into the content folder of my project it not appear on it. Probaly because our Unreal versions are not the same?? I don't now. But if it is a material, can you share some photo of the code?? Thanks

avatar image IndieGameCove Jul 25 '18 at 01:55 PM

yep after thinking about it just using the normal uv's is probably easier to work with than the radially mapped material I sent you before anyway.

So the pics im sending you now is a basic panning flame material. Generally it works best with soft blurry textures. There are 2 speedY parameters you'll want them to be slightly different speeds.

alt text

picb.png (193.8 kB)
pica.png (168.1 kB)
avatar image David.Borrego Jul 26 '18 at 09:05 PM

Yeah!! Changing some values I get the effect I wanted to do. Thanks a lot!!

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