In Physics asset, move collision will not react to cloth?
Not sure if I can ask some question for physic asset at here. Plz help and thanks a lot.
I try to built a cloak and add some collision for the body.
For now I can see "Cloak" react to the ellipse collision (04.png) And I can scale down the collision and the "Cloak" will be follow the size of this collision. (05.png)
And my 2 question is...
But how can I move this collision position?
(I try to do is move to far away and "Cloak" should not touch to the collision)
(And try to let this collision still connect to the bone)
Is there any setup I should do?
Even I try to move these collision to behind the "Cloak", its still active very Weird (07.png). It seem the "Cloak" still react to origin position.
My only way to let "Cloak" react to the collision is that use the bone of "Plane" to creat a collision. ("Plane" is "Cloak" itself)
Is there any way to let "Cloak" react to the collision which I built from other bones?
I'm a very new user to UE4. Very appreciation to answer my question!!alt text
Follow this question
Once you sign in you will be able to subscribe for any updates here