x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

In Physics asset, move collision will not react to cloth?

Not sure if I can ask some question for physic asset at here. Plz help and thanks a lot.

I try to built a cloak and add some collision for the body.


  1. I creat a physic asset for the mesh. The cloak is "Plane"

  2. I press "Add Bodies" the gree buttom and creat a ellipse collision. (01.png) (and save)

  3. I go to mesh editor. Right click the "Cloak" and "Creat clothing Data from Section" and select the physics asset I built. And "Apply clothing Data". (02.png)

  4. I use "Deactivate Cloth Paint" and draw the "Cloak" (03.png) (and save)


For now I can see "Cloak" react to the ellipse collision (04.png) And I can scale down the collision and the "Cloak" will be follow the size of this collision. (05.png)


Heading

And my 2 question is...


  1. If I move collision position, "Cloak" still act to the origin positon. (06.png)

But how can I move this collision position?

(I try to do is move to far away and "Cloak" should not touch to the collision)

(And try to let this collision still connect to the bone)

Is there any setup I should do?

Even I try to move these collision to behind the "Cloak", its still active very Weird (07.png). It seem the "Cloak" still react to origin position.


  1. If I use another bone to built a collsion, the "Cloak" won't react to these collision (08.png)

My only way to let "Cloak" react to the collision is that use the bone of "Plane" to creat a collision. ("Plane" is "Cloak" itself)

Is there any way to let "Cloak" react to the collision which I built from other bones?

I'm a very new user to UE4. Very appreciation to answer my question!!alt text

Product Version: UE 4.20
Tags:
0102.png (334.9 kB)
0304.png (738.2 kB)
0506.png (646.9 kB)
0708.png (858.8 kB)
more ▼

asked Jul 24 '18 at 03:58 PM in Using UE4

avatar image

fasu10324
1 1

avatar image Simsaladoo Jul 27 '18 at 01:56 AM

I've only played cloths a little, but I did notice that anytime I changed cloth values I had to save, close the skeletal mesh window, and reopen the skeleton before I saw the changes react accordingly. That was just for damping/gravity changes though, but it's worth a try.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question