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Issue: Teleport in VR Lighting Scenarios not working

Hi there. I have an scene with everything set for lighting scenario, two levels and everything setup in the level blueprint to make it work as stream levels with the hit of a key. Everything works perfect but one thing, teleporting through HTC Vive Controllers. It gets stucked as if there was no navmesh volume (but it's there). If i open the levels separately I can teleport with no problem but when I try to teleport in the master level (with both stream levels loaded) it gets stucked. I guess i'm not doing things properly so I'll write a short explanation of how I set my individual levels. Both have a navmesh volume and both have the Unreal's VR Template Pawn and inputs setup in project settings, I guess the issue might have something to do with this because when I'm in the master level with both levels loaded I have two pawns and two navmesh volumes....but I don't know. Any help would be appreciated Thanks in advance

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asked Jul 24 '18 at 11:25 PM in VR

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avatar image BladeMaster Jul 26 '18 at 03:49 PM

Try removing Nav mesh bounds volume from both streaming levels and add it to the main level so that it covers both the streaming levels.

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I tried and it solved it!. Tried adding pawn and nav mesh volume in the persistent level and deleting the same ones in the individual levels. Worked like charm Thank you very much

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answered Sep 12 '18 at 07:58 PM

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