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Wireframe issue after Export from 3d max

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Hello. After a few exports, I noticed that on the wireframe map I see this (on the right part of the picture). something is not right. There are two UVs channels. first for textures and second (clean) for lightmass and no collision. I am not good at 3d max and UE4 also. If someone knows why this is happening, pls, answer this would help me a lot. It's hard to navigate and drag meshes around when this mess disturb

Product Version: UE 4.20
8-pnmxyrjds.jpg (178.1 kB)
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asked Jul 25 '18 at 12:39 AM in Using UE4

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