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How can you change a bone from Kinematic to Default type in PHYS Asset?

When the player gets hit his legs should be in place while his body reacts to the punch. Thus I made half of the body simulate physics, while the legs are completely kinematic. But when the player dies I want him to go full ragdoll body thus changing the legs from kinematic to default. How would I do it?

Product Version: UE 4.19
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asked Jul 25 '18 at 05:12 AM in Blueprint Scripting

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SSDennisDev
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I think I've just fixed my problem. If you want to have your guy go full ragdoll mode even with a kinematic body simply ask the static mesh to "set all bodies to simulate physics"

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answered Jul 25 '18 at 05:17 AM

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SSDennisDev
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avatar image mightyenigma Aug 14 '18 at 04:08 PM

You mean the Skeletal Mesh?

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