Is there anytype of official HTTP support coming to blueprints?

Just like the title says, do you guys plan on releasing some type of HTTP support to the blueprints?

Right now I want to commit to fully doing a server related game fully in blueprints which would allow multiplayer but right now it’d only be possible in C++. It’d super helpful to be able to get responses, requests and posting data to a web server.

The example right now I can give you a very real use that almost any game made with blueprints for mulitplayer done is the Login. I’d need someway to connect to the webpage and get the result of the user. (Still too newbie but I guess you’d need to be able to also use some sessionID to keep checking if it’s valid and prevent spoofing)

Mostly I wanted this to get a server status such as the ping, players connected and statuses like Waiting, Starting, Started, Ending. As players in my game won’t be able to join after its started and having them connect just to disconnect would be a giant mess.

Hmmmm… i think you don’t need HTTP for that, all UTs and as well many other unreal engine game was able to transmit meta and game state data without need to connect (via UDP). I just searched and UE4 seems to have similar thing called online beacon:

https://docs.unrealengine.com/latest/INT/API/Runtime/OnlineSubsystemUtils/AOnlineBeacon/index.html

Now sure how i works (i just find it myself :p), but either way, same as HTTP it’s only C++.

Other then that you might try to find a plugin for HTTP on blueprint, i now there soem experiments with .

Yeah I’ve actually started using a plugin Query. Seem’s to be able to handle everything I want and actually picked up learning some basic php to send requests. Now I’ve just need to figure out I can somehow add Game Sessions otherwise that’s going to need to be aswell.