How to stop a 2d sound from another blueprint

Hey guys, In my game I have 2 sounds. the first soundtrack gets played when te game starts (character pawn overlaps box immediately), but after a while when the character pawn overlaps another box, I wat the first 2d sound to stop and the second one to start. The problem now is, that the 2nd 2D sound gets played, but the first one does’t stop.

How do I stop this sound effectively?

No one???

Does the On Component Begin Overlap work? Try placing a print string node instead of the stop node and see if it works

Yes, the on component begin overlap works. But I see that the casting doesn’t work. How could I cast the right way?

Check if the PlaynewMusic actor has the correct type of collision. Setting it to Overlap All should work. The casting is done correctly, so it’s probably because the pawn and the music actor aren’t overlapping.

Stop the first sound before playing the second sound.