How to stop a 2d sound from another blueprint
Hey guys, In my game I have 2 sounds. the first soundtrack gets played when te game starts (character pawn overlaps box immediately), but after a while when the character pawn overlaps another box, I wat the first 2d sound to stop and the second one to start. The problem now is, that the 2nd 2D sound gets played, but the first one does't stop.
How do I stop this sound effectively?
asked Jul 25 '18 at 10:30 AM in Blueprint Scripting
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