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Improper reflection when seen from front

Hi, I used a highly reflective material in front of fire particle effect from the starter content. However when I view it from the front the reflections are only dots. When I see it from a steep angle the reflection is proper. How can I fix this? alt text

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Product Version: UE 4.19
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materialsetup.png (558.4 kB)
setup.png (1.5 MB)
frontreflectoin.png (482.7 kB)
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asked Jul 25 '18 at 11:53 AM in Using UE4

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Shri_Charana
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avatar image Shri_Charana Jul 25 '18 at 11:55 AM

I should note that I am trying to get the reflections of the fire on an eyeball over the iris. But I get only dots from front and proper reflection viewed from side. Dynamic particle reflections of course.

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OK I think I found the solution. The screen space reflection reflects only objects visible on screen so only the fire I can see on screen is reflected. To get around this I used a scene capture cube and rendered it to a cube render target and used that target as texture connected to emissive channel in the material used on the reflecting object to get the dynamic reflection.

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answered Jul 26 '18 at 07:23 AM

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Shri_Charana
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