Vive MotionController inverted

Hi there,
I just updated to 4.20 and opened a project made under 4.18.
All is working fine except the motioncontrollers : the “set hand” node being deprecated (replaced by “Motion Source” variable node) had to be modified, and since I made this, the right hand is reverted.
That is to say, the controller is detected, moves according to the real controller, but the whole thing is graphically inverted (towards points backwards).
Scaling the scenecomponent under the mesh (X set to -1) resolves the issue for the mesh only, not the childs (I’ve got an arrow to set the direction for teleporting move, which stays looking backwards).

Scaling the differents childs works fine, but I just wanted to report this. Perhaps am I the only one to encounter this, due to my configuration. Any other reports ?

Hello,

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Thanks

Thanks for your advice. However as I’m not sure it’s a repeated bug or just an issue in one of my projects.
And btw, it probably is my bad as the issue doesn’t appear in other projects. I’ll check the project and correct it by myself.